Puzzle Party
Seeing Is Describing
Each team has one person answer a list of questions about an object for which their teammates wrote down descriptive notes.
This puzzle is an excellent example as to why sadists shouldn't be puzzle designers without editors.
At a friend's yard sale, I managed to find this ancient construction toy known as Ramagon. It seemed obscure enough that it would work well for this puzzle design of answering questions that I had in my head.
The questions that I came up with, however, were ruthless. From asking about the number of nonexistent pieces to guessing the weight to solving the equation written on the bottom of the model (exactly one person even noticed that anything was written on the bottom, but didn't think it important). Greykell of The Lone Wolves did impressively at this puzzle as an answerer, as she actually recognized the product from her teammates' descriptions!